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FISH! For Schools Classroom Experience 6-8

When students and teachers discover common values, they create uncommonly successful classrooms. The Classroom Experience provides interactive experiences designed to help students help you to build a more respectful, focused and fun learning environment.

Runtime:
Inclusions:
  • Student FISH! DVD or USB
  • Classroom Guide
  • 1 Pack of Classroom Cards
  • 1 Pete The Perch
  • 1 Classroom Poster
Key Learning Points:
  • Forge caring, encouraging relationships.
  • Build a community based on common language and inclusive behavior.
  • Improve character.
  • Reduce conflict and, when it occurs, resolve it.
  • Enhance personal responsibility for behavior and effort.

$145.00

When students and teachers discover common values, they create uncommonly successful classrooms.

The Classroom Experience provides interactive experiences designed to help students help you to build a more respectful, focused and fun learning environment.

This research-based approach includes age-appropriate activities, discussion starters, and exercises to help teachers and students:

  • Forge caring, encouraging relationships.
  • Build a community based on common language and inclusive behavior.
  • Improve character.
  • Reduce conflict and, when it occurs, resolve it.
  • Enhance personal responsibility for behavior and effort.

Each Classroom Experience comes with a guide; Student FISH!, a video to help students transfer the lessons of the original FISH! film to their own lives; Classroom Cards that give students the chance to practice what they’ve learned; a Pete The Perch for fun; and a poster to reinforce the four FISH! practices.

These tools are easy to integrate into your existing curriculum. Instead of adding to your already busy plate, they are designed to support an environment that gives you more time for teaching and gives students more time for learning.

The Grades 6-8 Classroom Experience focuses in on helping to forge leadership skills in students as they face the pressure of adolescence. Choose from expanded activities, lessons, and extensions to help impart the practices of The FISH! Philosophy—Be There, Play, Make Their Day and Choose Your Attitude. This was designed to take advantage of the fact that students in this age group are trying to fit in with peers and many group activities designed to solve problems that may exist in the school culture.